using Processor::structure instead of Problem::structure
When frames are emplaced in processors, they can be created using the processor's structure or the problem's.
I think that we agreed on the first one. However, then it means that processors have always to compare the frames structure and their own.
We are in a midterm between both that is not working. ProcessorTracker
is calling Problem::emplaceFrame
giving its own structure, but then, for example, ProcessorMotion
is not filling the frames with missing state blocks.
For now, I changed ProcessorTracker
as a hotfix. This issue and its MR contains an implementation filling the frames in ProcessorMotion
(only).