Skip to content
Snippets Groups Projects
Commit 806429c6 authored by Ferran Martínez Felipe's avatar Ferran Martínez Felipe
Browse files

Added navigation params for Task4

parents 68f520bf c232d601
No related branches found
No related tags found
No related merge requests found
......@@ -93,6 +93,7 @@ generate_dynamic_reconfigure_options(
cfg/HeadModule.cfg
cfg/NavModule.cfg
cfg/TTSModule.cfg
cfg/ArmModule.cfg
)
###################################
......@@ -227,6 +228,21 @@ target_link_libraries(tts_module ${iriutils_LIBRARY})
## either from message generation or dynamic reconfigure
add_dependencies(tts_module ${${PROJECT_NAME}_EXPORTED_TARGETS} ${catkin_EXPORTED_TARGETS})
## Declare a C++ library
add_library(arm_module
src/arm_module.cpp
)
target_link_libraries(arm_module ${catkin_LIBRARIES})
target_link_libraries(arm_module ${iriutils_LIBRARY})
##Link to other modules
##target_link_libraries(new_module <module path>/lib<module_name>.so)
## Add cmake target dependencies of the library
## as an example, code may need to be generated before libraries
## either from message generation or dynamic reconfigure
add_dependencies(arm_module ${${PROJECT_NAME}_EXPORTED_TARGETS} ${catkin_EXPORTED_TARGETS})
## Declare a C++ executable
## With catkin_make all packages are built within a single CMake context
## The recommended prefix ensures that target names across packages don't collide
......
......@@ -41,11 +41,12 @@ play_action = gen.add_group("Play motion action")
# Name Type Reconfiguration level Description Default Min Max
#gen.add("velocity_scale_factor", double_t, 0, "Maximum velocity scale factor", 0.5, 0.0, 1.0)
gen.add("rate_hz", double_t, 0, "Gripper module rate in Hz", 1.0, 1.0, 100.0)
gen.add("rate_hz", double_t, 0, "Gripper module rate in Hz", 1.0, 1.0, 100.0)
play_action.add("action_max_retries",int_t, 0, "Maximum number of retries for the action start", 1, 1, 10)
play_action.add("action_max_retries",int_t, 0, "Maximum number of retries for the action start", 1, 1, 10)
play_action.add("feedback_watchdog_time_s",double_t, 0, "Maximum time between feedback messages", 1, 0.01, 50)
play_action.add("timeout_s", double_t, 0, "Maximum time allowed to complete the action", 1, 0.1, 30)
play_action.add("enable_timeout",bool_t, 0, "Enable action timeout ", True)
play_action.add("timeout_s", double_t, 0, "Maximum time allowed to complete the action", 1, 0.1, 30)
play_action.add("enable_timeout", bool_t, 0, "Enable action timeout", True)
play_action.add("enabled", bool_t, 0, "Enable action execution", True)
exit(gen.generate(PACKAGE, "PlayMotionModuleAlgorithm", "PlayMotionModule"))
......@@ -13,7 +13,8 @@
typedef enum {PLAY_MOTION_MODULE_IDLE,PLAY_MOTION_MODULE_START,PLAY_MOTION_MODULE_WAIT} play_motion_module_state_t;
//Status
typedef enum {PLAY_MOTION_MODULE_SUCCESS,
typedef enum {PLAY_MOTION_MODULE_RUNNING,
PLAY_MOTION_MODULE_SUCCESS,
PLAY_MOTION_MODULE_ACTION_START_FAIL,
PLAY_MOTION_MODULE_TIMEOUT,
PLAY_MOTION_MODULE_FB_WATCHDOG,
......
......@@ -53,6 +53,7 @@
<build_depend>pal_navigation_msgs</build_depend>
<build_depend>pal_waypoint_msgs</build_depend>
<build_depend>pal_interaction_msgs</build_depend>
<build_depend>moveit_msgs</build_depend>
<build_depend>tf</build_depend>
<!-- new dependencies -->
<!--<build_depend>new build dependency</build_depend>-->
......@@ -69,6 +70,7 @@
<run_depend>pal_navigation_msgs</run_depend>
<run_depend>pal_waypoint_msgs</run_depend>
<run_depend>pal_interaction_msgs</run_depend>
<run_depend>moveit_msgs</run_depend>
<run_depend>tf</run_depend>
<!-- new dependencies -->
<!--<run_depend>new run dependency</run_depend>-->
......
......@@ -2,7 +2,7 @@
CPlayMotionModule::CPlayMotionModule(const std::string &name,const std::string &name_space) : CModule(name,name_space),
play_motion_action("play_motion",name)
play_motion_action("play_motion",this->module_nh.getNamespace())
{
this->start_operation();
......@@ -24,6 +24,7 @@ void CPlayMotionModule::state_machine(void)
{
this->new_motion=false;
this->state=PLAY_MOTION_MODULE_START;
this->status=PLAY_MOTION_MODULE_RUNNING;
}
else
this->state=PLAY_MOTION_MODULE_IDLE;
......@@ -39,6 +40,7 @@ void CPlayMotionModule::state_machine(void)
ROS_WARN("CPlayMotionModule : goal start pending");
break;
case ACT_SRV_FAIL: this->state=PLAY_MOTION_MODULE_IDLE;
this->status=PLAY_MOTION_MODULE_ACTION_START_FAIL;
ROS_ERROR("CPlayMotionModule: goal start failed");
break;
}
......@@ -107,6 +109,10 @@ void CPlayMotionModule::reconfigure_callback(play_motion_module::PlayMotionModul
this->play_motion_action.enable_timeout(config.timeout_s);
else
this->play_motion_action.disable_timeout();
if(this->config.enabled)
this->play_motion_action.enable();
else
this->play_motion_action.disable();
this->unlock();
}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment