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labrobotica
ros
navigation
3d_navigation
recovery_behaviors
Commits
6a02db39
Commit
6a02db39
authored
5 years ago
by
José Enrique Domínguez Vidal
Browse files
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Updated values for calculate maneuvers in twist_recovery
parent
0912b9f8
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1 changed file
twist_recovery/src/twist_recovery.cpp
+41
-40
41 additions, 40 deletions
twist_recovery/src/twist_recovery.cpp
with
41 additions
and
40 deletions
twist_recovery/src/twist_recovery.cpp
+
41
−
40
View file @
6a02db39
...
@@ -92,7 +92,7 @@ namespace twist_recovery
...
@@ -92,7 +92,7 @@ namespace twist_recovery
private_nh
.
param
(
"angular_z"
,
base_frame_twist_
.
angular
.
z
,
0.0
);
private_nh
.
param
(
"angular_z"
,
base_frame_twist_
.
angular
.
z
,
0.0
);
private_nh
.
param
(
"duration"
,
duration_
,
3.0
);
private_nh
.
param
(
"duration"
,
duration_
,
3.0
);
private_nh
.
param
(
"linear_speed_limit"
,
linear_speed_limit_
,
1.0
);
private_nh
.
param
(
"linear_speed_limit"
,
linear_speed_limit_
,
0.3
);
private_nh
.
param
(
"linear_speed_steer"
,
linear_speed_steer_
,
-
0.2
);
private_nh
.
param
(
"linear_speed_steer"
,
linear_speed_steer_
,
-
0.2
);
private_nh
.
param
(
"angular_speed_limit"
,
angular_speed_limit_
,
0.2
);
private_nh
.
param
(
"angular_speed_limit"
,
angular_speed_limit_
,
0.2
);
private_nh
.
param
(
"linear_acceleration_limit"
,
linear_acceleration_limit_
,
4.0
);
private_nh
.
param
(
"linear_acceleration_limit"
,
linear_acceleration_limit_
,
4.0
);
...
@@ -109,9 +109,9 @@ namespace twist_recovery
...
@@ -109,9 +109,9 @@ namespace twist_recovery
geometry_msgs
::
Twist
scaleTwist
(
const
geometry_msgs
::
Twist
&
twist
,
const
double
scale
)
geometry_msgs
::
Twist
scaleTwist
(
const
geometry_msgs
::
Twist
&
twist
,
const
double
scale
)
{
{
geometry_msgs
::
Twist
t
;
geometry_msgs
::
Twist
t
;
t
.
linear
.
x
=
twist
.
linear
.
x
*
scale
;
t
.
linear
.
x
=
twist
.
linear
.
x
/
scale
;
t
.
linear
.
y
=
twist
.
linear
.
y
*
scale
;
t
.
linear
.
y
=
twist
.
linear
.
y
/
scale
;
t
.
angular
.
z
=
twist
.
angular
.
z
*
scale
;
t
.
angular
.
z
=
twist
.
angular
.
z
/
scale
;
return
t
;
return
t
;
}
}
...
@@ -222,7 +222,7 @@ namespace twist_recovery
...
@@ -222,7 +222,7 @@ namespace twist_recovery
}
}
// Apply algorithm to escape from a lethal obstacle
// Apply algorithm to escape from a lethal obstacle
void
Twist
Recovery
::
escapeFromLethalCost
(
const
geometry_msgs
::
Pose2D
&
current_position
,
geometry_msgs
::
Twist
&
twist
,
const
double
cost
)
void
Rotational
Recovery
::
escapeFromLethalCost
(
const
geometry_msgs
::
Pose2D
&
current_position
,
geometry_msgs
::
Twist
&
twist
,
const
double
cost
)
{
{
double
cost_front_1
,
cost_front_2
,
cost_front_3
=
0
;
double
cost_front_1
,
cost_front_2
,
cost_front_3
=
0
;
double
cost_back_1
,
cost_back_2
,
cost_back_3
=
0
;
double
cost_back_1
,
cost_back_2
,
cost_back_3
=
0
;
...
@@ -232,42 +232,42 @@ namespace twist_recovery
...
@@ -232,42 +232,42 @@ namespace twist_recovery
int
count_cost
=
0
;
int
count_cost
=
0
;
// Simulate cost moving 1 global_cmap's cell in each direction
// Simulate cost moving 1 global_cmap's cell in each direction
t
=
0.2
;
t
=
1.0
;
twist
.
linear
.
x
=
1.0
;
twist
.
linear
.
x
=
0.2
;
cost_front_1
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
cost_front_1
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
twist
.
linear
.
x
=
-
1.0
;
twist
.
linear
.
x
=
-
0.2
;
cost_back_1
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
cost_back_1
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
y
=
1.0
;
twist
.
linear
.
y
=
0.2
;
cost_left_1
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
cost_left_1
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
twist
.
linear
.
y
=
-
1.0
;
twist
.
linear
.
y
=
-
0.2
;
cost_right_1
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
cost_right_1
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
// Simulate cost moving 2 global_cmap's cell in each direction
// Simulate cost moving 2 global_cmap's cell in each direction
t
=
0.4
;
t
=
2.0
;
twist
.
linear
.
x
=
1.0
;
twist
.
linear
.
x
=
0.2
;
cost_front_2
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
cost_front_2
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
twist
.
linear
.
x
=
-
1.0
;
twist
.
linear
.
x
=
-
0.2
;
cost_back_2
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
cost_back_2
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
y
=
1.0
;
twist
.
linear
.
y
=
0.2
;
cost_left_2
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
cost_left_2
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
twist
.
linear
.
y
=
-
1.0
;
twist
.
linear
.
y
=
-
0.2
;
cost_right_2
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
cost_right_2
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
// Simulate cost moving 3 global_cmap's cell in each direction
// Simulate cost moving 3 global_cmap's cell in each direction
t
=
0.6
;
t
=
3.0
;
twist
.
linear
.
x
=
1.0
;
twist
.
linear
.
x
=
0.2
;
cost_front_3
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
cost_front_3
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
twist
.
linear
.
x
=
-
1.0
;
twist
.
linear
.
x
=
-
0.2
;
cost_back_3
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
cost_back_3
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
y
=
1.0
;
twist
.
linear
.
y
=
0.2
;
cost_left_3
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
cost_left_3
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
twist
.
linear
.
y
=
-
1.0
;
twist
.
linear
.
y
=
-
0.2
;
cost_right_3
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
cost_right_3
=
normalizedPoseCost
(
forwardSimulate
(
current_position
,
twist
,
t
));
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
x
=
0.0
;
...
@@ -383,7 +383,7 @@ namespace twist_recovery
...
@@ -383,7 +383,7 @@ namespace twist_recovery
}
}
else
{
// Case 2
else
{
// Case 2
if
(
cost_left_1
>=
cost
)
{
// Lethal cost on the left, move towards right
if
(
cost_left_1
>=
cost
)
{
// Lethal cost on the left, move towards right
double
min_time
=
0.2
;
double
min_time
=
1.0
;
double
turn_duration
=
0.0
;
double
turn_duration
=
0.0
;
bool
move_for
=
true
;
bool
move_for
=
true
;
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
x
=
0.0
;
...
@@ -391,11 +391,11 @@ namespace twist_recovery
...
@@ -391,11 +391,11 @@ namespace twist_recovery
twist
.
angular
.
z
=
0.0
;
twist
.
angular
.
z
=
0.0
;
// Iterate until some movement (forward or backwards) allows the robot to rotate
// Iterate until some movement (forward or backwards) allows the robot to rotate
while
(
true
){
while
(
true
){
twist
.
linear
.
x
=
1.0
;
twist
.
linear
.
x
=
0.2
;
geometry_msgs
::
Pose2D
forw
=
forwardSimulate
(
current_position
,
twist
,
min_time
);
geometry_msgs
::
Pose2D
forw
=
forwardSimulate
(
current_position
,
twist
,
min_time
);
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
y
=
1.0
;
twist
.
linear
.
y
=
0.2
;
geometry_msgs
::
Pose2D
forw_left
=
forwardSimulate
(
forw
,
twist
,
0.2
);
geometry_msgs
::
Pose2D
forw_left
=
forwardSimulate
(
forw
,
twist
,
1.0
);
twist
.
linear
.
y
=
0.0
;
twist
.
linear
.
y
=
0.0
;
double
cost_forw_left
=
normalizedPoseCost
(
forw_left
);
double
cost_forw_left
=
normalizedPoseCost
(
forw_left
);
if
(
cost_forw_left
<
cost
)
{
if
(
cost_forw_left
<
cost
)
{
...
@@ -403,11 +403,11 @@ namespace twist_recovery
...
@@ -403,11 +403,11 @@ namespace twist_recovery
break
;
break
;
}
}
twist
.
linear
.
x
=
-
1.0
;
twist
.
linear
.
x
=
-
0.2
;
geometry_msgs
::
Pose2D
backw
=
forwardSimulate
(
current_position
,
twist
,
min_time
);
geometry_msgs
::
Pose2D
backw
=
forwardSimulate
(
current_position
,
twist
,
min_time
);
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
y
=
1.0
;
twist
.
linear
.
y
=
0.2
;
geometry_msgs
::
Pose2D
backw_left
=
forwardSimulate
(
backw
,
twist
,
0.2
);
geometry_msgs
::
Pose2D
backw_left
=
forwardSimulate
(
backw
,
twist
,
1.0
);
twist
.
linear
.
y
=
0.0
;
twist
.
linear
.
y
=
0.0
;
double
cost_backw_left
=
normalizedPoseCost
(
backw_left
);
double
cost_backw_left
=
normalizedPoseCost
(
backw_left
);
...
@@ -415,20 +415,20 @@ namespace twist_recovery
...
@@ -415,20 +415,20 @@ namespace twist_recovery
move_for
=
false
;
move_for
=
false
;
break
;
break
;
}
}
min_time
=
min_time
+
0.2
;
min_time
=
min_time
+
1.0
;
}
}
// At this point we know the time necessary to allow the robot to rotate
// At this point we know the time necessary to allow the robot to rotate
if
(
move_for
)
{
if
(
move_for
)
{
twist
.
linear
.
x
=
0.2
;
twist
.
linear
.
x
=
0.2
;
twist
.
linear
.
y
=
0.0
;
twist
.
linear
.
y
=
0.0
;
twist
.
angular
.
z
=
0.0
;
twist
.
angular
.
z
=
0.0
;
moveRobot
(
twist
,
5.0
*
min_time
);
moveRobot
(
twist
,
min_time
);
}
}
else
{
else
{
twist
.
linear
.
x
=
-
0.2
;
twist
.
linear
.
x
=
-
0.2
;
twist
.
linear
.
y
=
0.0
;
twist
.
linear
.
y
=
0.0
;
twist
.
angular
.
z
=
0.0
;
twist
.
angular
.
z
=
0.0
;
moveRobot
(
twist
,
5.0
*
min_time
);
moveRobot
(
twist
,
min_time
);
}
}
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
x
=
0.0
;
twist
.
angular
.
z
=
-
angular_speed_limit_
;
twist
.
angular
.
z
=
-
angular_speed_limit_
;
...
@@ -438,7 +438,7 @@ namespace twist_recovery
...
@@ -438,7 +438,7 @@ namespace twist_recovery
}
// End lethal cost on the left
}
// End lethal cost on the left
else
{
// Lethal cost on the right, move towards left
else
{
// Lethal cost on the right, move towards left
double
min_time
=
0.2
;
double
min_time
=
1.0
;
double
turn_duration
=
0.0
;
double
turn_duration
=
0.0
;
bool
move_for
=
true
;
bool
move_for
=
true
;
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
x
=
0.0
;
...
@@ -446,11 +446,11 @@ namespace twist_recovery
...
@@ -446,11 +446,11 @@ namespace twist_recovery
twist
.
angular
.
z
=
0.0
;
twist
.
angular
.
z
=
0.0
;
// Iterate until some movement (forward or backwards) allows the robot to rotate
// Iterate until some movement (forward or backwards) allows the robot to rotate
while
(
true
){
while
(
true
){
twist
.
linear
.
x
=
1.0
;
twist
.
linear
.
x
=
0.2
;
geometry_msgs
::
Pose2D
forw
=
forwardSimulate
(
current_position
,
twist
,
min_time
);
geometry_msgs
::
Pose2D
forw
=
forwardSimulate
(
current_position
,
twist
,
min_time
);
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
y
=
1.0
;
twist
.
linear
.
y
=
0.2
;
geometry_msgs
::
Pose2D
forw_left
=
forwardSimulate
(
forw
,
twist
,
0.2
);
geometry_msgs
::
Pose2D
forw_left
=
forwardSimulate
(
forw
,
twist
,
1.0
);
twist
.
linear
.
y
=
0.0
;
twist
.
linear
.
y
=
0.0
;
double
cost_forw_left
=
normalizedPoseCost
(
forw_left
);
double
cost_forw_left
=
normalizedPoseCost
(
forw_left
);
if
(
cost_forw_left
<
cost
)
{
if
(
cost_forw_left
<
cost
)
{
...
@@ -458,11 +458,11 @@ namespace twist_recovery
...
@@ -458,11 +458,11 @@ namespace twist_recovery
break
;
break
;
}
}
twist
.
linear
.
x
=
-
1.0
;
twist
.
linear
.
x
=
-
0.2
;
geometry_msgs
::
Pose2D
backw
=
forwardSimulate
(
current_position
,
twist
,
min_time
);
geometry_msgs
::
Pose2D
backw
=
forwardSimulate
(
current_position
,
twist
,
min_time
);
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
y
=
1.0
;
twist
.
linear
.
y
=
0.2
;
geometry_msgs
::
Pose2D
backw_left
=
forwardSimulate
(
backw
,
twist
,
0.2
);
geometry_msgs
::
Pose2D
backw_left
=
forwardSimulate
(
backw
,
twist
,
1.0
);
twist
.
linear
.
y
=
0.0
;
twist
.
linear
.
y
=
0.0
;
double
cost_backw_left
=
normalizedPoseCost
(
backw_left
);
double
cost_backw_left
=
normalizedPoseCost
(
backw_left
);
...
@@ -470,20 +470,20 @@ namespace twist_recovery
...
@@ -470,20 +470,20 @@ namespace twist_recovery
move_for
=
false
;
move_for
=
false
;
break
;
break
;
}
}
min_time
=
min_time
+
0.2
;
min_time
=
min_time
+
1.0
;
}
}
// At this point we know the time necessary to allow the robot to rotate
// At this point we know the time necessary to allow the robot to rotate
if
(
move_for
)
{
if
(
move_for
)
{
twist
.
linear
.
x
=
0.2
;
twist
.
linear
.
x
=
0.2
;
twist
.
linear
.
y
=
0.0
;
twist
.
linear
.
y
=
0.0
;
twist
.
angular
.
z
=
0.0
;
twist
.
angular
.
z
=
0.0
;
moveRobot
(
twist
,
5.0
*
min_time
);
moveRobot
(
twist
,
min_time
);
}
}
else
{
else
{
twist
.
linear
.
x
=
-
0.2
;
twist
.
linear
.
x
=
-
0.2
;
twist
.
linear
.
y
=
0.0
;
twist
.
linear
.
y
=
0.0
;
twist
.
angular
.
z
=
0.0
;
twist
.
angular
.
z
=
0.0
;
moveRobot
(
twist
,
5.0
*
min_time
);
moveRobot
(
twist
,
min_time
);
}
}
twist
.
linear
.
x
=
0.0
;
twist
.
linear
.
x
=
0.0
;
twist
.
angular
.
z
=
angular_speed_limit_
;
twist
.
angular
.
z
=
angular_speed_limit_
;
...
@@ -506,6 +506,7 @@ namespace twist_recovery
...
@@ -506,6 +506,7 @@ namespace twist_recovery
}
}
void
TwistRecovery
::
runBehavior
()
void
TwistRecovery
::
runBehavior
()
{
{
ROS_ASSERT
(
initialized_
);
ROS_ASSERT
(
initialized_
);
...
...
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