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Resolve "Problem::getState(structure) doesn't care about structure"

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@@ -131,6 +131,36 @@ TEST_F(ProcessorMotion_test, getState_structure)
}
TEST_F(ProcessorMotion_test, getState_time_structure)
{
// Prior
Vector3d x0; x0 << 0, 0, 0;
Matrix3d P0; P0.setIdentity();
data << 1, 0; // advance straight
data_cov.setIdentity();
TimeStamp t(0.0);
for (int i = 0; i<9; i++)
{
t += dt;
capture->setTimeStamp(t);
capture->setData(data);
capture->setDataCovariance(data_cov);
processor->captureCallback(capture);
WOLF_DEBUG("t: ", t, " x: ", problem->getState().vector("PO").transpose());
}
ASSERT_TRUE (processor->getState(7, "P").count("P"));
ASSERT_FALSE(processor->getState(7, "P").count("O"));
ASSERT_FALSE(processor->getState(7, "O").count("P"));
ASSERT_TRUE (processor->getState(7, "O").count("O"));
WOLF_DEBUG("processor->getState(7, \"V\") = ", processor->getState(7, "V"));
ASSERT_EQ (processor->getState(7, "V").size(), 0);
}
TEST_F(ProcessorMotion_test, IntegrateStraightFactorPrior)
{
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