[WIP] removing destruct()
Need to see how to handle StateBlock removal: Probably use a weak_ptr up, and remove them from Problem lists with similar remove() methods. Cannot use the destructor because it may stay alive for any reason: then, use remove() as we’ll do in all wolf.
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- src/constraint_base.cpp 1 addition, 17 deletionssrc/constraint_base.cpp
- src/constraint_base.h 5 additions, 12 deletionssrc/constraint_base.h
- src/feature_base.cpp 14 additions, 13 deletionssrc/feature_base.cpp
- src/hardware_base.cpp 1 addition, 13 deletionssrc/hardware_base.cpp
- src/hardware_base.h 0 additions, 11 deletionssrc/hardware_base.h
- src/landmark_base.cpp 0 additions, 14 deletionssrc/landmark_base.cpp
- src/landmark_base.h 39 additions, 20 deletionssrc/landmark_base.h
- src/map_base.cpp 9 additions, 9 deletionssrc/map_base.cpp
- src/map_base.h 6 additions, 6 deletionssrc/map_base.h
- src/sensor_base.cpp 12 additions, 3 deletionssrc/sensor_base.cpp
- src/sensor_base.h 13 additions, 12 deletionssrc/sensor_base.h
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