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Commit c614f4c2 authored by Antonio Andriella's avatar Antonio Andriella
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Add new models - need to be changed

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...@@ -66,8 +66,9 @@ probability ( reactivity | attention ) { ...@@ -66,8 +66,9 @@ probability ( reactivity | attention ) {
(medium) 0.2, 0.5, 0.3; (medium) 0.2, 0.5, 0.3;
(high) 0.1, 0.2, 0.7; (high) 0.1, 0.2, 0.7;
} }
#CPDS 7
probability (user_action | memory, reactivity) {
probability (user_react_time | memory, reactivity) {
(low, slow) 0.2, 0.5, 0.3; (low, slow) 0.2, 0.5, 0.3;
(low, medium) 0.3, 0.5, 0.2; (low, medium) 0.3, 0.5, 0.2;
(low, fast) 0.4, 0.5, 0.1; (low, fast) 0.4, 0.5, 0.1;
...@@ -78,8 +79,28 @@ probability (user_action | memory, reactivity) { ...@@ -78,8 +79,28 @@ probability (user_action | memory, reactivity) {
(high, medium) 0.6, 0.3, 0.1; (high, medium) 0.6, 0.3, 0.1;
(high, fast) 0.8, 0.2, 0.0; (high, fast) 0.8, 0.2, 0.0;
} }
probability (robot_feedback | user_react_time) {
(slow) 0.8, 0.2;
(normal) 0.5, 0.5;
(fast) 0.2, 0.8;
}
probability (robot_assistance | user_react_time) {
(slow) 0.05 0.1 0.15 0.3 0.4;
(normal) 0.4 0.3 0.2 0.05 0.05;
(fast) 0.4 0.4 0.1 0.05 0.05;
}
probability (game_state | user_react_time) {
(slow) 0.2, 0.4, 0.4;
(normal) 0.4, 0.4, 0.2;
(fast) 0.6, 0.3, 0.1;
}
probability (attempt | user_react_time) {
(slow) 0.1, 0.2, 0.3, 0.4;
(normal) 0.5, 0.3, 0.15, 0.05;
(fast) 0.4, 0.3, 0.2, 0.1;
}
probability (user_react_time | memory, reactivity) { probability (user_action | memory, reactivity) {
(low, slow) 0.2, 0.5, 0.3; (low, slow) 0.2, 0.5, 0.3;
(low, medium) 0.3, 0.5, 0.2; (low, medium) 0.3, 0.5, 0.2;
(low, fast) 0.4, 0.5, 0.1; (low, fast) 0.4, 0.5, 0.1;
...@@ -90,53 +111,23 @@ probability (user_react_time | memory, reactivity) { ...@@ -90,53 +111,23 @@ probability (user_react_time | memory, reactivity) {
(high, medium) 0.6, 0.3, 0.1; (high, medium) 0.6, 0.3, 0.1;
(high, fast) 0.8, 0.2, 0.0; (high, fast) 0.8, 0.2, 0.0;
} }
#CPDS 5
probability (robot_feedback | user_action) { probability (robot_feedback | user_action) {
(correct) 0.8, 0.2; (correct) 0.8, 0.2;
(wrong) 0.5, 0.5; (wrong) 0.5, 0.5;
(timeout) 0.2, 0.8; (timeout) 0.2, 0.8;
} }
#CPDS 6
probability (robot_assistance | user_action) { probability (robot_assistance | user_action) {
(correct) 0.05 0.1 0.15 0.3 0.4; (correct) 0.05 0.1 0.15 0.3 0.4;
(wrong) 0.4 0.3 0.2 0.05 0.05; (wrong) 0.4 0.3 0.2 0.05 0.05;
(timeout) 0.4 0.4 0.1 0.05 0.05; (timeout) 0.4 0.4 0.1 0.05 0.05;
} }
#CPDS 2
probability (game_state | user_action) { probability (game_state | user_action) {
(correct) 0.2, 0.4, 0.4; (correct) 0.2, 0.4, 0.4;
(wrong) 0.4, 0.4, 0.2; (wrong) 0.4, 0.4, 0.2;
(timeout) 0.6, 0.3, 0.1; (timeout) 0.6, 0.3, 0.1;
} }
#CPDS 0
probability (attempt | user_action) { probability (attempt | user_action) {
(correct) 0.1, 0.2, 0.3, 0.4; (correct) 0.1, 0.2, 0.3, 0.4;
(wrong) 0.5, 0.3, 0.15, 0.05; (wrong) 0.5, 0.3, 0.15, 0.05;
(timeout) 0.4, 0.3, 0.2, 0.1; (timeout) 0.4, 0.3, 0.2, 0.1;
} }
\ No newline at end of file
probability (robot_feedback | user_react_time) {
(slow) 0.8, 0.2;
(normal) 0.5, 0.5;
(fast) 0.2, 0.8;
}
#CPDS 6
probability (robot_assistance | user_react_time) {
(slow) 0.05 0.1 0.15 0.3 0.4;
(normal) 0.4 0.3 0.2 0.05 0.05;
(fast) 0.4 0.4 0.1 0.05 0.05;
}
#CPDS 2
probability (game_state | user_react_time) {
(slow) 0.2, 0.4, 0.4;
(normal) 0.4, 0.4, 0.2;
(fast) 0.6, 0.3, 0.1;
}
#CPDS 0
probability (attempt | user_react_time) {
(slow) 0.1, 0.2, 0.3, 0.4;
(normal) 0.5, 0.3, 0.15, 0.05;
(fast) 0.4, 0.3, 0.2, 0.1;
}
...@@ -80,64 +80,27 @@ probability (robot_feedback | user_capability) { ...@@ -80,64 +80,27 @@ probability (robot_feedback | user_capability) {
(severe) 0.8, 0.2; (severe) 0.8, 0.2;
} }
probability (game_state | robot_assistance) {
probability (robot_assistance | game_state, attempt, user_capability) { (lev_0) 0.1, 0.3, 0.6;
(beg, att_1, very_mild) 0.25, 0.25, 0.2, 0.2, 0.1; (lev_1) 0.2, 0.3, 0.5;
(mid, att_1, very_mild) 0.4, 0.3, 0.2, 0.1, 0.0; (lev_2) 0.4, 0.3, 0.3;
(end, att_1, very_mild) 0.5, 0.3, 0.2, 0.0, 0.0; (lev_3) 0.4, 0.3, 0.3;
(beg, att_2, very_mild) 0.4, 0.3, 0.2, 0.1, 0.0; (lev_4) 0.5, 0.4, 0.1;
(mid, att_2, very_mild) 0.5, 0.3, 0.1, 0.1, 0.0;
(end, att_2, very_mild) 0.6, 0.3, 0.1, 0.0, 0.0;
(beg, att_3, very_mild) 0.4, 0.4, 0.2, 0.0, 0.0;
(mid, att_3, very_mild) 0.5, 0.3, 0.2, 0.0, 0.0;
(end, att_3, very_mild) 0.6, 0.3, 0.1, 0.0, 0.0;
(beg, att_4, very_mild) 0.5, 0.3, 0.2, 0.0, 0.0;
(mid, att_4, very_mild) 0.6, 0.3, 0.1, 0.0, 0.0;
(end, att_4, very_mild) 0.7, 0.2, 0.1, 0.0, 0.0;
(beg, att_1, mild) 0.1, 0.2, 0.3, 0.3, 0.1;
(mid, att_1, mild) 0.4, 0.3, 0.2, 0.1, 0.0;
(end, att_1, mild) 0.5, 0.3, 0.2, 0.0, 0.0;
(beg, att_2, mild) 0.4, 0.3, 0.2, 0.1, 0.0;
(mid, att_2, mild) 0.5, 0.3, 0.1, 0.1, 0.0;
(end, att_2, mild) 0.6, 0.3, 0.1, 0.0, 0.0;
(beg, att_3, mild) 0.4, 0.4, 0.2, 0.0, 0.0;
(mid, att_3, mild) 0.5, 0.3, 0.2, 0.0, 0.0;
(end, att_3, mild) 0.6, 0.3, 0.1, 0.0, 0.0;
(beg, att_4, mild) 0.5, 0.3, 0.2, 0.0, 0.0;
(mid, att_4, mild) 0.6, 0.3, 0.1, 0.0, 0.0;
(end, att_4, mild) 0.7, 0.2, 0.1, 0.0, 0.0;
(beg, att_1, severe) 0.1, 0.2, 0.3, 0.25, 0.15;
(mid, att_1, severe) 0.4, 0.3, 0.2, 0.1, 0.0;
(end, att_1, severe) 0.5, 0.3, 0.2, 0.0, 0.0;
(beg, att_2, severe) 0.4, 0.3, 0.2, 0.1, 0.0;
(mid, att_2, severe) 0.5, 0.3, 0.1, 0.1, 0.0;
(end, att_2, severe) 0.6, 0.3, 0.1, 0.0, 0.0;
(beg, att_3, severe) 0.4, 0.4, 0.2, 0.0, 0.0;
(mid, att_3, severe) 0.5, 0.3, 0.2, 0.0, 0.0;
(end, att_3, severe) 0.6, 0.3, 0.1, 0.0, 0.0;
(beg, att_4, severe) 0.5, 0.3, 0.2, 0.0, 0.0;
(mid, att_4, severe) 0.6, 0.3, 0.1, 0.0, 0.0;
(end, att_4, severe) 0.7, 0.2, 0.1, 0.0, 0.0;
} }
probability (robot_feedback | game_state, attempt) { probability (attempt | robot_assistance) {
(beg, att_1) 0.5, 0.5; (lev_0) 0.1, 0.2, 0.3, 0.4;
(mid, att_1) 0.4, 0.6; (lev_1) 0.1, 0.2, 0.3, 0.4;
(end, att_1) 0.3, 0.7; (lev_2) 0.2, 0.2, 0.2, 0.4;
(lev_3) 0.25, 0.25, 0.25, 0.25;
(beg, att_2) 0.4, 0.6; (lev_4) 0.1, 0.25, 0.25, 0.4;
(mid, att_2) 0.3, 0.7; }
(end, att_2) 0.2, 0.8;
(beg, att_3) 0.3, 0.7;
(mid, att_3) 0.2, 0.8;
(end, att_3) 0.1, 0.9;
(beg, att_4) 0.2, 0.8;
(mid, att_4) 0.1, 0.9;
(end, att_4) 0.0, 1.0;
probability (game_state | robot_feedback) {
(no) 0.2, 0.4, 0.4;
(yes) 0.4, 0.4, 0.2;
}
probability (attempt | robot_feedback) {
(no) 0.1,0.15, 0.25, 0.5;
(yes) 0.4, 0.3, 0.2, 0.1;
} }
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