diff --git a/test/gtest_factor_relative_pose_2d_with_extrinsics.cpp b/test/gtest_factor_relative_pose_2d_with_extrinsics.cpp index 0b8c4a8a376307f191ecbe6d118f1840ad07934f..f6e8e18f10247e1c819121bc9e4494dd26ac6efe 100644 --- a/test/gtest_factor_relative_pose_2d_with_extrinsics.cpp +++ b/test/gtest_factor_relative_pose_2d_with_extrinsics.cpp @@ -40,7 +40,7 @@ TEST(FactorRelativePose2dWithExtrinsics, check_tree) TEST(FactorRelativePose2dWithExtrinsics, fix_0_solve) { - for (int i = 0; i < 1e3; i++) + for (int i = 0; i < 1e2; i++) { // Random delta Vector3d delta = Vector3d::Random() * 10; @@ -88,7 +88,7 @@ TEST(FactorRelativePose2dWithExtrinsics, fix_0_solve) TEST(FactorRelativePose2dWithExtrinsics, fix_1_solve) { - for (int i = 0; i < 1e3; i++) + for (int i = 0; i < 1e2; i++) { // Random delta Vector3d delta = Vector3d::Random() * 10; @@ -136,7 +136,7 @@ TEST(FactorRelativePose2dWithExtrinsics, fix_1_solve) TEST(FactorRelativePose2dWithExtrinsics, extrinsics_p_solve) { - for (int i = 0; i < 1e3; i++) + for (int i = 0; i < 1e2; i++) { // Random delta Vector3d delta = Vector3d::Random() * 10; @@ -184,7 +184,7 @@ TEST(FactorRelativePose2dWithExtrinsics, extrinsics_p_solve) TEST(FactorRelativePose2dWithExtrinsics, extrinsics_o_solve) { - for (int i = 0; i < 1e3; i++) + for (int i = 0; i < 1e2; i++) { // Random delta Vector3d delta = Vector3d::Random() * 10;