diff --git a/urdf/signs/dae/ahead_only.dae b/urdf/signs/dae/ahead_only.dae new file mode 100644 index 0000000000000000000000000000000000000000..66ed0bbeb48a1b1bb3072851eff0e241000655e3 --- /dev/null +++ b/urdf/signs/dae/ahead_only.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/ahead_only.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect 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<float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar1.dae b/urdf/signs/dae/alvar1.dae new file mode 100644 index 0000000000000000000000000000000000000000..b0a367d40ecb45c3a6ab7d69dd2587f3d26266ce --- /dev/null +++ b/urdf/signs/dae/alvar1.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar1.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0 0 0 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map 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<accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar10.dae b/urdf/signs/dae/alvar10.dae new file mode 100644 index 0000000000000000000000000000000000000000..1eb33676c300eef5fcf04d68c04ce5f9aee473bd --- /dev/null +++ b/urdf/signs/dae/alvar10.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar10.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0 0 0 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar11.dae b/urdf/signs/dae/alvar11.dae new file mode 100644 index 0000000000000000000000000000000000000000..fac2c367c7dfed351b500ab39411de3a6dc50c69 --- /dev/null +++ b/urdf/signs/dae/alvar11.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar11.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect 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</library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material 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type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar13.dae b/urdf/signs/dae/alvar13.dae new file mode 100644 index 0000000000000000000000000000000000000000..ce69de2256573deb3ae612196aa9017e79d55b23 --- /dev/null +++ b/urdf/signs/dae/alvar13.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar13.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0 0 0 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar14.dae b/urdf/signs/dae/alvar14.dae new file mode 100644 index 0000000000000000000000000000000000000000..25fb22510fff5f1b59f32c6714dcb6765896e389 --- /dev/null +++ b/urdf/signs/dae/alvar14.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar14.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0 0 0 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar15.dae b/urdf/signs/dae/alvar15.dae new file mode 100644 index 0000000000000000000000000000000000000000..a79998d3e601cef3490bd8888d5d3b3028cc0b75 --- /dev/null +++ b/urdf/signs/dae/alvar15.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar15.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0 0 0 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar16.dae b/urdf/signs/dae/alvar16.dae new file mode 100644 index 0000000000000000000000000000000000000000..d56bdb4c387f21bf8076782712d17d5f2ab43e93 --- /dev/null +++ b/urdf/signs/dae/alvar16.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar16.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0 0 0 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar17.dae b/urdf/signs/dae/alvar17.dae new file mode 100644 index 0000000000000000000000000000000000000000..5ed8bd994c2fd8fd3189fba3d0bf778b2ab5f62b --- /dev/null +++ b/urdf/signs/dae/alvar17.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar17.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0 0 0 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar2.dae b/urdf/signs/dae/alvar2.dae new file mode 100644 index 0000000000000000000000000000000000000000..e75f1ed4f0711e4ece5492a9a0e036e47d868aa1 --- /dev/null +++ b/urdf/signs/dae/alvar2.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar2.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0 0 0 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar3.dae b/urdf/signs/dae/alvar3.dae new file mode 100644 index 0000000000000000000000000000000000000000..5909afecb7af0677c73a8d5bff56b165a42be541 --- /dev/null +++ b/urdf/signs/dae/alvar3.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar3.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0 0 0 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar4.dae b/urdf/signs/dae/alvar4.dae new file mode 100644 index 0000000000000000000000000000000000000000..0f0925be91f9125a90c50a122f9f824ab801118d --- /dev/null +++ b/urdf/signs/dae/alvar4.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar4.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0 0 0 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar5.dae b/urdf/signs/dae/alvar5.dae new file mode 100644 index 0000000000000000000000000000000000000000..a485cfab68fbaa990f4611c0a420b749d51420ad --- /dev/null +++ b/urdf/signs/dae/alvar5.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar5.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0 0 0 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + 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<instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar6.dae b/urdf/signs/dae/alvar6.dae new file mode 100644 index 0000000000000000000000000000000000000000..1a48148cf66161cd161be166c242c3cda3b88ecb --- /dev/null +++ b/urdf/signs/dae/alvar6.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar6.png</init_from> + </image> + </library_images> + <library_materials> + <material 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</transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar7.dae b/urdf/signs/dae/alvar7.dae new file mode 100644 index 0000000000000000000000000000000000000000..8d1ff38441647ac3630bdc18caf7bc71c3450c89 --- /dev/null +++ b/urdf/signs/dae/alvar7.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar7.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0 0 0 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + 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0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + 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profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/alvar8.dae b/urdf/signs/dae/alvar8.dae new file mode 100644 index 0000000000000000000000000000000000000000..5ad3f9bed435c6d5141f0450f863780508b74088 --- /dev/null +++ b/urdf/signs/dae/alvar8.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + 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file mode 100644 index 0000000000000000000000000000000000000000..33609e400302f444e50feb3cd76eee1585cbb838 --- /dev/null +++ b/urdf/signs/dae/alvar9.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/alvar9.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect 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0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/giveway.dae b/urdf/signs/dae/giveway.dae new file mode 100644 index 0000000000000000000000000000000000000000..02902bac279ff863997ee156288e0c7447761ada --- /dev/null +++ b/urdf/signs/dae/giveway.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/giveway.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0.5 0.5 0.5 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/haveway.dae b/urdf/signs/dae/haveway.dae new file mode 100644 index 0000000000000000000000000000000000000000..188d34042a862392b7f21e00eae5fb87da7bd65c --- /dev/null +++ b/urdf/signs/dae/haveway.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/haveway.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0.5 0.5 0.5 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/max_100.dae b/urdf/signs/dae/max_100.dae new file mode 100644 index 0000000000000000000000000000000000000000..1faf1f9b5dfafb0399dd264f0c98b1d0e85db162 --- /dev/null +++ b/urdf/signs/dae/max_100.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/max_100.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0.5 0.5 0.5 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/max_50.dae b/urdf/signs/dae/max_50.dae new file mode 100644 index 0000000000000000000000000000000000000000..05c2e51875adbf5a1695b62f530269b4b68cdf9f --- /dev/null +++ b/urdf/signs/dae/max_50.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/max_50.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0.5 0.5 0.5 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/no_entry.dae b/urdf/signs/dae/no_entry.dae new file mode 100644 index 0000000000000000000000000000000000000000..8e6f152a621838c595dc71a4aa5481bac3184c04 --- /dev/null +++ b/urdf/signs/dae/no_entry.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/no_entry.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0.5 0.5 0.5 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/no_overtaking.dae b/urdf/signs/dae/no_overtaking.dae new file mode 100644 index 0000000000000000000000000000000000000000..4847372780f0b48fb400fe227bd676cec537a7f3 --- /dev/null +++ b/urdf/signs/dae/no_overtaking.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/no_overtaking.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0.5 0.5 0.5 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/one_way.dae b/urdf/signs/dae/one_way.dae new file mode 100644 index 0000000000000000000000000000000000000000..208c90c2d498515ff76cf2f1385c9166224039e1 --- /dev/null +++ b/urdf/signs/dae/one_way.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/one_way.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0.5 0.5 0.5 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/parking.dae b/urdf/signs/dae/parking.dae new file mode 100644 index 0000000000000000000000000000000000000000..1dd413c467ec6190558a5375bc82f8d364146907 --- /dev/null +++ b/urdf/signs/dae/parking.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/parking.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0.5 0.5 0.5 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float 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name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA> diff --git a/urdf/signs/dae/pedestrian_crossing.dae b/urdf/signs/dae/pedestrian_crossing.dae new file mode 100644 index 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b/urdf/signs/dae/unmarked_intersection.dae new file mode 100644 index 0000000000000000000000000000000000000000..148e145cbc0465be2adae2bf80603fdf71d38412 --- /dev/null +++ b/urdf/signs/dae/unmarked_intersection.dae @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author></author> + <authoring_tool>FBX COLLADA exporter</authoring_tool> + <comments></comments> + </contributor> + <created>2014-10-05T08:59:28Z</created> + <keywords></keywords> + <modified>2014-10-05T08:59:28Z</modified> + <revision></revision> + <subject></subject> + <title></title> + <unit meter="1.0" name="meter"></unit> + <up_axis>Y_UP</up_axis></asset> + <library_images> + <image id="Map #1-image" name="Map #1"> + <init_from>png/unmarked_intersection.png</init_from> + </image> + </library_images> + <library_materials> + <material id="Material #36" name="Material #36"> + <instance_effect url="#Material #36-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Material #36-fx" name="Material #36"> + <profile_COMMON> + <technique sid="standard"> + <phong> + <emission> + <color sid="emission">0.5 0.5 0.5 1</color> + </emission> + <ambient> + <color sid="ambient">1 1 1 1</color> + </ambient> + <diffuse> + <texture texture="Map #1-image" texcoord="CHANNEL0"> + <extra> + <technique profile="MAYA"> + <wrapU sid="wrapU0">TRUE</wrapU> + <wrapV sid="wrapV0">TRUE</wrapV> + <blend_mode>ADD</blend_mode> + </technique> + </extra> + </texture> + </diffuse> + <specular> + <color sid="specular">0 0 0 1</color> + </specular> + <shininess> + <float sid="shininess">2</float> + </shininess> + <reflective> + <color sid="reflective">0 0 0 1</color> + </reflective> + <reflectivity> + <float sid="reflectivity">1</float> + </reflectivity> + <transparent opaque="RGB_ZERO"> + <color sid="transparent">1 1 1 1</color> + </transparent> + <transparency> + <float sid="transparency">0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="image-lib" name="image"> + <mesh> + <source id="image-POSITION"> + <float_array id="image-POSITION-array" count="12"> + -0.5 -0.5 0 + 0.5 -0.5 0 + -0.5 0.5 0 + 0.5 0.5 0 + </float_array> + <technique_common> + <accessor source="#image-POSITION-array" count="4" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-Normal0"> + <float_array id="image-Normal0-array" count="18"> + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + 0 0 1 + </float_array> + <technique_common> + <accessor source="#image-Normal0-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="image-UV0"> + <float_array id="image-UV0-array" count="8"> + 0 0 + 1 0 + 0 1 + 1 1 + </float_array> + <!-- + 0.000499 0.000500 + 0.999500 0.000499 + 0.000500 0.999501 + 0.999501 0.999500 + --> + <technique_common> + <accessor source="#image-UV0-array" count="4" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="image-VERTEX"> + <input semantic="POSITION" source="#image-POSITION"/> + </vertices> + <triangles count="2" material="Material #36"> + <input semantic="VERTEX" offset="0" source="#image-VERTEX"/> + <input semantic="NORMAL" offset="1" source="#image-Normal0"/> + <input semantic="TEXCOORD" offset="2" set="0" source="#image-UV0"/> + <p> 0 0 0 1 1 1 3 2 3 3 3 3 2 4 2 0 5 0</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="" name=""> + <node name="image" id="image" sid="image"> + <matrix sid="matrix">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</matrix> + <instance_geometry url="#image-lib"> + <bind_material> + <technique_common> + <instance_material symbol="Material #36" target="#Material #36"/> + </technique_common> + </bind_material> + </instance_geometry> + <extra> + <technique profile="FCOLLADA"> + <visibility>1</visibility> + </technique> + </extra> + </node> + <extra> + <technique profile="MAX3D"> + <frame_rate>30</frame_rate> + </technique> + <technique profile="FCOLLADA"> + <start_time>0</start_time> + <end_time>3.333333</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#"></instance_visual_scene> + </scene> +</COLLADA>