## manually defined mapping function r = c1*f*fun(theta/c2 + c3)
## More information here: https://en.wikipedia.org/wiki/Fisheye_lens#Mapping_function
lens_custom_function_c1:1.05#linear scaling
lens_custom_function_c2:4#angle scaling
lens_custom_function_c1:2.0#linear scaling
lens_custom_function_c2:2.0#angle scaling
lens_custom_function_f:1.0#scaling parameter
lens_custom_function_fun:tan#sin,tan,id
lens_scale_to_hfov:true#if it is set to `true` your horizontal FOV will ramain as defined, othervise it depends on lens type and custom function, if there is one
lens_cutoff_angle:3.1415# clip everything that is outside of this angle
lens_env_texture_size:512# resolution of the cubemap texture, the highter it is - the sharper is your image
lens_scale_to_hfov:true#if it is set to `true` your horizontal FOV will remain as defined, othervise it depends on lens type and custom function, if there is one
lens_cutoff_angle:3.14159# clip everything that is outside of this angle
lens_env_texture_size:1024# resolution of the cubemap texture, the highter it is, the sharper is your image