diff --git a/config/adc_car/basler_camera_sim_config.yaml b/config/adc_car/basler_camera_sim_config.yaml index 7b616668075c441f6e9a48306f7e3591ca76a3c9..23ecf98cdbe27f66e5b2b33e1748f5b100fde2ac 100644 --- a/config/adc_car/basler_camera_sim_config.yaml +++ b/config/adc_car/basler_camera_sim_config.yaml @@ -19,15 +19,15 @@ distortion_T1: 0.0 distortion_T2: 0.0 ### wideangle camera -lens_type: custom +lens_type: custom # gnomonical, stereographic, equidistant, equisolid_angle, orthographic, custom # when lens_type is custom ## manually defined mapping function r = c1*f*fun(theta/c2 + c3) ## More information here: https://en.wikipedia.org/wiki/Fisheye_lens#Mapping_function -lens_custom_function_c1: 1.05 #linear scaling -lens_custom_function_c2: 4 #angle scaling +lens_custom_function_c1: 2.0 #linear scaling +lens_custom_function_c2: 2.0 #angle scaling lens_custom_function_f: 1.0 #scaling parameter lens_custom_function_fun: tan #sin,tan,id -lens_scale_to_hfov: true #if it is set to `true` your horizontal FOV will ramain as defined, othervise it depends on lens type and custom function, if there is one -lens_cutoff_angle: 3.1415 # clip everything that is outside of this angle -lens_env_texture_size: 512 # resolution of the cubemap texture, the highter it is - the sharper is your image +lens_scale_to_hfov: true #if it is set to `true` your horizontal FOV will remain as defined, othervise it depends on lens type and custom function, if there is one +lens_cutoff_angle: 3.14159 # clip everything that is outside of this angle +lens_env_texture_size: 1024 # resolution of the cubemap texture, the highter it is, the sharper is your image