diff --git a/bn_persona_model/new_persona_model.bif b/bn_persona_model/user_action_model.bif
similarity index 69%
rename from bn_persona_model/new_persona_model.bif
rename to bn_persona_model/user_action_model.bif
index 224554476f9138f437643af56101cabca8bf534f..9868b44083513de2887f98aa209d43b9798e1498 100644
--- a/bn_persona_model/new_persona_model.bif
+++ b/bn_persona_model/user_action_model.bif
@@ -26,9 +26,7 @@ variable robot_feedback {
 variable user_action {
   type discrete [ 3 ] { correct, wrong, timeout };
 }
-variable user_react_time {
-  type discrete [ 3 ] { slow, normal, fast};
-}
+
 
 %INDIVIDUAL PROBABILITIES DEFINITION
 probability ( robot_assistance ) {
@@ -58,48 +56,13 @@ probability ( attention ) {
 probability ( robot_feedback ) {
   table 0.5, 0.5;
 }
-probability (user_react_time) {
-  table 0.33, 0.33, 0.34
-}
+
 probability ( reactivity | attention ) {
   (low) 0.7, 0.2, 0.1;
   (medium)  0.2, 0.5, 0.3;
   (high)  0.1, 0.2, 0.7;
 }
 
-
-probability (user_react_time | memory, reactivity) {
-(low, slow)  0.2, 0.5, 0.3;
-(low, medium) 0.3, 0.5, 0.2;
-(low, fast) 0.4, 0.5, 0.1;
-(medium, slow) 0.5, 0.3, 0.2;
-(medium, medium) 0.55, 0.35, 0.1;
-(medium, fast) 0.6, 0.4, 0.0;
-(high, slow)  0.5, 0.4, 0.1;
-(high, medium) 0.6, 0.3, 0.1;
-(high, fast) 0.8, 0.2, 0.0;
-}
-probability (robot_feedback | user_react_time) {
-  (slow) 0.8, 0.2;
-  (normal) 0.5, 0.5;
-  (fast) 0.2, 0.8;
-}
-probability (robot_assistance | user_react_time) {
-  (slow) 0.05 0.1 0.15 0.3 0.4;
-  (normal) 0.4 0.3 0.2 0.05 0.05;
-  (fast) 0.4 0.4 0.1 0.05 0.05;
-}
-probability (game_state | user_react_time)  {
-   (slow) 0.2, 0.4, 0.4;
-   (normal) 0.4, 0.4, 0.2;
-   (fast) 0.6, 0.3, 0.1;
-}
-probability (attempt | user_react_time)  {
-   (slow) 0.1, 0.2, 0.3, 0.4;
-   (normal) 0.5, 0.3, 0.15, 0.05;
-   (fast) 0.4, 0.3, 0.2, 0.1;
-}
-
 probability (user_action | memory, reactivity) {
 (low, slow)  0.2, 0.5, 0.3;
 (low, medium) 0.3, 0.5, 0.2;
diff --git a/bn_persona_model/user_react_time_model.bif b/bn_persona_model/user_react_time_model.bif
new file mode 100644
index 0000000000000000000000000000000000000000..0a8e42e97e63f1bde2ace22e064238da436a6799
--- /dev/null
+++ b/bn_persona_model/user_react_time_model.bif
@@ -0,0 +1,95 @@
+network persona_model {
+}
+
+%VARIABLES DEFINITION
+variable reactivity {
+  type discrete [3] {slow, medium, fast};
+}
+variable memory {
+  type discrete[3] {low, medium, high};
+}
+variable attention {
+  type discrete[3] {low, medium, high};
+}
+variable robot_assistance {
+  type discrete [ 5 ] { lev_0, lev_1, lev_2, lev_3, lev_4 };
+}
+variable attempt {
+  type discrete [ 4 ] { att_1, att_2, att_3, att_4 };
+}
+variable game_state {
+  type discrete [ 3 ] { beg, mid, end };
+}
+variable robot_feedback {
+  type discrete [ 2 ] { yes, no };
+}
+variable user_react_time {
+  type discrete [ 3 ] { slow, normal, fast};
+}
+
+%INDIVIDUAL PROBABILITIES DEFINITION
+probability ( robot_assistance ) {
+  table 0.2, 0.2, 0.2, 0.2, 0.2;
+}
+probability ( game_state ) {
+  table 0.34, 0.33, 0.33;
+}
+probability ( attempt ) {
+  table 0.25, 0.25, 0.25, 0.25;
+}
+#CPDS 4 #SPECIFICALLY FOR THE GIVEN PATIENT
+probability ( reactivity ) {
+  table 0.34, 0.33, 0.33;
+}
+#CPDS 3 #SPECIFICALLY FOR THE GIVEN PATIENT
+probability ( memory ) {
+  table 0.33, 0.33, 0.34;
+}
+#CPDS 1 #SPECIFICALLY FOR THE GIVEN PATIENT
+probability ( attention ) {
+  table 0.33, 0.33, 0.34;
+}
+probability ( robot_feedback ) {
+  table 0.5, 0.5;
+}
+probability (user_react_time) {
+  table 0.33, 0.33, 0.34
+}
+probability ( reactivity | attention ) {
+  (low) 0.7, 0.2, 0.1;
+  (medium)  0.2, 0.5, 0.3;
+  (high)  0.1, 0.2, 0.7;
+}
+
+
+probability (user_react_time | memory, reactivity) {
+(low, slow)  0.2, 0.5, 0.3;
+(low, medium) 0.3, 0.5, 0.2;
+(low, fast) 0.4, 0.5, 0.1;
+(medium, slow) 0.5, 0.3, 0.2;
+(medium, medium) 0.55, 0.35, 0.1;
+(medium, fast) 0.6, 0.4, 0.0;
+(high, slow)  0.5, 0.4, 0.1;
+(high, medium) 0.6, 0.3, 0.1;
+(high, fast) 0.8, 0.2, 0.0;
+}
+probability (robot_feedback | user_react_time) {
+  (slow) 0.8, 0.2;
+  (normal) 0.5, 0.5;
+  (fast) 0.2, 0.8;
+}
+probability (robot_assistance | user_react_time) {
+  (slow) 0.05 0.1 0.15 0.3 0.4;
+  (normal) 0.4 0.3 0.2 0.05 0.05;
+  (fast) 0.4 0.4 0.1 0.05 0.05;
+}
+probability (game_state | user_react_time)  {
+   (slow) 0.2, 0.4, 0.4;
+   (normal) 0.4, 0.4, 0.2;
+   (fast) 0.6, 0.3, 0.1;
+}
+probability (attempt | user_react_time)  {
+   (slow) 0.1, 0.2, 0.3, 0.4;
+   (normal) 0.5, 0.3, 0.15, 0.05;
+   (fast) 0.4, 0.3, 0.2, 0.1;
+}
diff --git a/bn_robot_model/robot_model.bif b/bn_robot_model/robot_assistive_model.bif
similarity index 72%
rename from bn_robot_model/robot_model.bif
rename to bn_robot_model/robot_assistive_model.bif
index 46ba779fe82251a70d499858c7bf35a707a15a05..6b87e0137a8510aedd70f25b5b114c6a9d6a80d9 100644
--- a/bn_robot_model/robot_model.bif
+++ b/bn_robot_model/robot_assistive_model.bif
@@ -1,4 +1,4 @@
-network robot_model {
+network robot_assistive_model {
 }
 
 %VARIABLES DEFINITION
@@ -9,10 +9,7 @@ variable memory {
   type discrete[3] {low, medium, high};
 }
 variable robot_assistance {
-  type discrete [ 5 ] { lev_0, lev_1, lev_2, lev_3, lev_4};
-}
-variable robot_feedback {
-  type discrete [ 2 ] { no, yes };
+  type discrete [ 6 ] { lev_0, lev_1, lev_2, lev_3, lev_4, lev_5};
 }
 variable attempt {
   type discrete [ 4 ] { att_1, att_2, att_3, att_4 };
@@ -27,10 +24,7 @@ variable user_capability {
 
 %INDIVIDUAL PROBABILITIES DEFINITION
 probability ( robot_assistance ) {
-  table 0.2, 0.2, 0.2, 0.2, 0.2;
-}
-probability ( robot_feedback ) {
-  table 0.5, 0.5;
+  table 0.16, 0.17, 0.17, 0.17, 0.16, 0.17;
 }
 probability ( game_state ) {
   table 0.34, 0.33, 0.33;
@@ -69,15 +63,9 @@ probability (user_capability | memory, reactivity) {
 }
 
 probability (robot_assistance | user_capability) {
-(very_mild) 0.4, 0.3, 0.2, 0.1, 0.0;
-(mild) 0.2, 0.3, 0.3, 0.1, 0.1;
-(severe) 0.1, 0.1, 0.3, 0.3, 0.2;
-}
-
-probability (robot_feedback | user_capability) {
-(very_mild) 0.2, 0.8;
-(mild)  0.5, 0.5;
-(severe) 0.8, 0.2;
+(very_mild) 0.4, 0.3, 0.2, 0.1, 0.0, 0.0;
+(mild) 0.2, 0.3, 0.3, 0.1, 0.05, 0.05;
+(severe) 0.0, 0.05, 0.25, 0.3, 0.2, 0.2;
 }
 
 probability (game_state | robot_assistance) {
@@ -86,6 +74,7 @@ probability (game_state | robot_assistance) {
 (lev_2) 0.4, 0.3, 0.3;
 (lev_3) 0.4, 0.3, 0.3;
 (lev_4) 0.5, 0.4, 0.1;
+(lev_5) 0.5, 0.4, 0.1;
 }
 
 probability (attempt | robot_assistance) {
@@ -94,13 +83,5 @@ probability (attempt | robot_assistance) {
 (lev_2) 0.2, 0.2, 0.2, 0.4;
 (lev_3) 0.25, 0.25, 0.25, 0.25;
 (lev_4) 0.1, 0.25, 0.25, 0.4;
-}
-
-probability (game_state | robot_feedback) {
-(no) 0.2, 0.4, 0.4;
-(yes) 0.4, 0.4, 0.2;
-}
-probability (attempt | robot_feedback)  {
-(no) 0.1,0.15, 0.25, 0.5;
-(yes) 0.4, 0.3, 0.2, 0.1;
-}
+(lev_5) 0.1, 0.25, 0.25, 0.4;
+}
\ No newline at end of file
diff --git a/bn_robot_model/robot_feedback_model.bif b/bn_robot_model/robot_feedback_model.bif
new file mode 100644
index 0000000000000000000000000000000000000000..77b0338376a6a834e2fe3064f0c95e3522ecc6af
--- /dev/null
+++ b/bn_robot_model/robot_feedback_model.bif
@@ -0,0 +1,77 @@
+network robot_feedback_model {
+}
+
+%VARIABLES DEFINITION
+variable reactivity {
+  type discrete [3] {slow, medium, fast};
+}
+variable memory {
+  type discrete[3] {low, medium, high};
+}
+variable robot_feedback {
+  type discrete [ 2 ] { no, yes };
+}
+variable attempt {
+  type discrete [ 4 ] { att_1, att_2, att_3, att_4 };
+}
+variable game_state {
+  type discrete [ 3 ] { beg, mid, end };
+}
+
+variable user_capability {
+  type discrete [ 3 ] { very_mild, mild, severe };
+}
+
+%INDIVIDUAL PROBABILITIES DEFINITION
+probability ( robot_feedback ) {
+  table 0.5, 0.5;
+}
+probability ( game_state ) {
+  table 0.34, 0.33, 0.33;
+}
+probability ( attempt ) {
+  table 0.25, 0.25, 0.25, 0.25;
+}
+probability ( user_capability ) {
+  table 0.33, 0.33, 0.34;
+}
+#CPDS 4 #SPECIFICALLY FOR THE GIVEN PATIENT
+probability ( reactivity ) {
+  table 0.34, 0.33, 0.33;
+}
+#CPDS 3 #SPECIFICALLY FOR THE GIVEN PATIENT
+probability ( memory ) {
+  table 0.33, 0.33, 0.34;
+}
+
+#Conditional Probabilities
+
+#CPDS X (very_mild, mild, severe)
+probability (user_capability | memory, reactivity) {
+(low, slow)  0.1, 0.2, 0.7;
+(medium, slow)  0.2, 0.6, 0.2;
+(high, slow)  0.7, 0.2, 0.1;
+
+(low, medium)  0.1, 0.3, 0.6;
+(medium, medium)  0.3, 0.6, 0.1;
+(high, medium)  0.1, 0.4, 0.5;
+
+(low, fast)  0.3, 0.2, 0.5;
+(medium, fast)  0.7, 0.2, 0.1;
+(high, fast)  0.8, 0.1, 0.1;
+}
+
+probability (robot_feedback | user_capability) {
+(very_mild) 0.2, 0.8;
+(mild)  0.5, 0.5;
+(severe) 0.8, 0.2;
+}
+
+probability (game_state | robot_feedback) {
+(no) 0.2, 0.4, 0.4;
+(yes) 0.4, 0.4, 0.2;
+}
+probability (attempt | robot_feedback)  {
+(no) 0.1,0.15, 0.25, 0.5;
+(yes) 0.4, 0.3, 0.2, 0.1;
+}